I found this cool website online that makes animated videos for presentation and work if someone has great ideas but doesn't know how to present them in a professional way. I think it's neat how they do that for their clients in order to have great businesses and success . They obviously look like they use Adobe Animate CC for all there animations and videos.
They have a list of over 1,200+ videos on their website that they produce and make for their clients. They also have 141 reviews their clients made for them in their "testimonials" section on their website.
http://promoshin.com/
https://vimeo.com/album/2697595
https://vimeo.com/album/2866134
Saturday, February 27, 2016
Monday, February 22, 2016
Adobe Color
This is a web site that I use so much it is a little crazy. There are tons
of colors to choose from and more to discover. I use this web tool
before every project as a way to prepare before I start working. This
site allows you to import an image and pull multiple color schemes
from one pick. Then you can save it in your library
to use in future projects.
I believe this is a flash based program and if it's all java script code well, I chose a bad site for this post. This app is also in Photoshop. It truly is a cool tool.
I believe this is a flash based program and if it's all java script code well, I chose a bad site for this post. This app is also in Photoshop. It truly is a cool tool.
https://color.adobe.com/
https://www.youtube.com/watch?v=PltUodNZWzM
Monday, February 15, 2016
Klei Entertainment
I would like to start out by briefly examining the game studio Klei Entertainment.
Klei Entertainment (link) is an independent game studio located in Vancouver, Canada. The company was founded in 2005 by 24-year-old Jamie Cheng with the goal of producing games across a variety of genres and the ideal of retaining staff across games. Jamie Cheng joined up with Jeff Agala, an animator working in television animation, and began by producing the Flash puzzle game “Eets” in 2006. The company has currently produced 8 separate titles, all of which implement Flash in some fashion.
A specific example (and my favorite Klei titles) are their games “Don’t Starve” and “Don’t Starve Together”. Klei artists create sprites in Flash and build libraries of symbols for each character, item, mob enemy, boss monster, etc.
Although there are a variety of characters, Klei artists have developed a way to stream-line the time-consuming process of animating each sprite separately. Artists create characters in pieces (head, eyes, mouth, hands, body) and turn them into symbols. Flash is specifically used so that artists can export character sprites using a custom exporter to match symbols with previously animated actions. For instance, an artist will create an animation of a character chopping a tree. The artist can then draw a new character, and if they complete all the sprites, they can port that animation of the other character chopping the tree to the new character. The new character will then use that same animation. If one browses through the game files, one can easily see the various art used as symbols to help animate the various characters. You can check out a video of them explaining and going through an example of their process here (they really start talking about process around 16:20, and how Flash can mess up tweening around 52:00).
This process of creating libraries within Flash, animating a character, and then using that animation as a base to animate other symbols (and thus, other characters) is incredibly interesting to me. The 2D paper-cutout on a 3D world map art style of the game demands that artists must feign a 3D character by drawing a sprite from multiple angles, yet the way Flash is implemented allows for quick turnaround of characters and a level of consistency in gameplay.This way of thinking about how to approach animation in Flash could be beneficial for future projects.
Klei manages to achieve a hand-drawn, rough style while sticking in Flash, a program which naturally smooths things. They animate their characters using Flash puppetry, bones, and tweening, which you can see in the video. I highly recommend checking out videos of their most recent games, or playing them yourself to see how they implement flash animation firsthand. If you have the game, you can download a set of modding tools for free, which will allow you to take a closer look at the sprites in real time to see how a combination of swapping out symbols.
Golden Touch
Golden Touch is an interactive music video by Japanese artist Namie Amuro.
The music video engages the viewer from start to end. The music video itself is fun and amusing, unlike any music video out there. The music is nice and well fitting for the video.
I found this music video while I was scrolling through the internet. I watched the video and immediately loved it. It was so original and very different from other music videos out there- both English and Japanese music videos. The video itself has no plot, story or setting but instead it physically makes the viewer be part of this 4 minute adventure. I recommend watching this video in wide- screen for the full affect.
Tuesday, February 09, 2016
Hello Sour Sally, A deligtful yogurt experience
Hello Sour Sally is an interesting, interactive experience that differs from the traditional, usable website. It emphasize play and exploration in a game-like interface that you can control with the mouse or keyboard.
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