Tuesday, March 15, 2016

Incredible Claude Monet's world

I was surfing through the Internet for my presentation subject endless hours, and nothing was impressive enough to present it to the class when finally I found this treasure… “84.Paris”.

http://www.84paris.com/en/home

"84.Paris” is an ideas agency, that’s how they present themselves.
And their ideas are in high demand! Among their clients are such companies as Nespresso, BMW, Google, Lancome, Carlsberg and many others.
This agency consists of about thirty creative professionals that are responsible to deliver the highest quality product to these clients.
One of their project they did was dedicated to the largest ever Claude Monet’s exhibition at the Grand Palais in Paris. The organizators of this event wished to create a virtual expirience so that everyone could get in touch with Monet’s extraordinary work. “84.Paris” created an interactive experience which offers the user to travel through the exciting journey of Monet’s world.
This project received multiple awards and is truly unique and unforgettable interactive experience. 


http://www.monet2010.com/en#/voyage/




Friday, March 11, 2016

The Scruffs

                                   

The Scruffs

During my research phase of this project I came across this really cool and fun interactive website called The Scruffs.  The site was done by Big Fish games, developed & published by Sweet Tooth games and produced by Fawad Akram.  It is a completely Flash based website that uses buttons, actions, nested movie clips and quite a bit of interactivity as well.  When you first enter the website there is a game that you can play to uncover hidden objects.  You can click and collect things such as doggie bones, you can click on the sun for the moon to appear and night to set in then you can click on the moon for the sun to appear again and it's day time again!  The details in the drawings are pretty neat and the bright colors make it inviting as well.  Nearly the entire screen is interactive as you can scroll left and right to move the background.

There are a couple of other tabs on the website that I really enjoyed, one was the story tab located 2nd from the bottom left where you can watch an animated flash video about the story of the Scruffs family.

The credits tab at the bottom right is where you can watch the credits roll on a movie theater screen which was done with great details such as the black strip line across the screen as if you were watching an old movie.



Tuesday, March 08, 2016

The Creative Agency of Fox & Crow



Fox & Crow is a multi-platform digital creative agency located in San Francisco. They have collaborated with visionary brands, creating interactive experiences which have allowed them to uniquely engage their audience. In the 15 years the two have worked with clients such as Adobe, Ben & Jerry’s, Vans, and the X Games to name a few.



Look Around - Red Hot Chili Peppers

http://www.digitalbuzzblog.com/red-hot-chili-peppers-interactive-music-video/

               Hi, My name is Tracy and I want to share this cool video I found. It's called "Look Around" by the Red Hot Chili Peppers. The video was released back in 2012 and is interactive. I did some research on the video but was unable to find if it was made using Flash or not. However, the video has buttons hidden on different layers in the video that you can click and access behind the scenes footage and slide shows. In the beginning on the video, it displays instructions on how to use the arrow keys while the video plays. The members of the band have their own room and you can move from room to room as the video plays to see what they are doing. The video was all shot with four cameras at the same time to be able to do this. You can also zoom in and out. A cool feature the video has is that if you want to know what to click instead of clicking random spots in the rooms, you can click on "show hints" and the buttons in the rooms light up. Below is the non-interactive video because I couldn't find it on YouTube. To check out the interactive version, click the link at the top.




  
   

Herbal Essences

http://www.theoleg.com/hes/
While I was researching some websites I found this cool website about Herbal Essences spices. The website was easy to move around was very interactive while still teaching you about the product. The games on the website were fun to play with it had different categories every categories teach you how to maintain the shin in your hair and tells you what herbs and spies to use to lighten up your mood. I really liked this website it was nice appealing to look at before coming to this website all I knew about this product was its a shampoo but by having all those games and little details make the websites very fun to look at and continue playing the little games.

Mateusz Skutnik, Game Developer



"Telling stories – that’s the thing I want to do in my life. Whether through comics or games – both mediums work fine for me. I’ve got lots of stories in my head, and I’ll keep serving them to whoever wants to listen in whichever form."

Mateusz Skutnik is an independent game developer I have been following since middle school. He creates point-and-click games using Adobe Flash. He has a unique visual style, combining complex, interactive puzzles with a surreal pastel texture.  The puzzles range from familiar and logical to outright bizarre and nonsensical, providing a diverse selection of games to appeal to multiple player tastes. 
Most games occur in first-person, increasing the level of immersion for players. Contrary to what the above quote might imply, the expression of story in his games requires a level of exploration. However, this is not to say that story is not central to each game - in fact, gameplay and story flow together in such a way that one cannot move forward without the other. 



The Submachine series began in 2005, and has grown to become one of Skutnik's more popular works, and my personal favorite. The first game was a simple basement escape game utilizing unusual tools (such as a spoon, which was found humorous enough to become an in-joke with fans). This evolved over the next nine sequels to form a complex mythos involving time-travel, dimensional portals, and references to Hindu concepts such as karma. The machinery in the games progressively becomes more interactive, with the last few games developing consistent mechanics that players are encouraged to figure out intuitively.

Each background is intricately designed, with a sense of depth developed through classic linear perspective and shading. Some hidden objects require a "pixel hunt" (moving the cursor over the screen until a clickable object is highlighted). Most puzzles require backtracking, demanding the player carefully observe each scene in order to ensure that nothing essential has been missed. 
Interactivity is superficially limited to pointing and clicking (as the genre implies), but this simultaneously gives the player a greater sense of involvement with the world, as they must figure out how to use tools in accordance with their immediate environment. Ambient noise is used more than music, enhancing the sense of isolation and paranoia. This also serves to make the lighthearted sound effects more satisfying and rewarding - a gentle, echoing ping means progress!


The difficulty in these games are legendary amongst browser gamers, and thus walkthroughs are frequently used to help players along. I myself have needed one in just about every game, though I try to only use it when I am absolutely stuck.


Other popular games by Skutnik are:
Daymare Town, a monochrome game more bizarre but less dark than Submachine, with complicated technical puzzles being replaced by confusing machinations that run on dream logic. 



Covert Front, a gritty film-noir style spy story, whose puzzles are much more down to earth than either Submachine or Daymare Town. Notably, the protagonist of this game has a much more active voice, whereas the other two games have a protagonist who is rarely - if ever - seen, and serves more as a player avatar than an independent character.

24 Hours Of HAPPY

Hey guys, this is Cami Petyn!
  
I found this cool "24 hour music video" that is also interactive thanks to Flash! It is the song "Happy" by Pharrell Williams and it alows the audience to pick a time within the 24 hours of the day and you will see what scenario is going on during that time. I believe they used a button to allow the audience to choose a certain time! The song plays throughout and it's pretty much like a 24 hour music video which allows the audience to choose what they want to see. It's pretty cool & looks like a lot of work went into it!



Mira /Active Theory

         https://activetheory.net/lab/mira

       Found a very interesting interactive website called Mira by active theory.Mira is a meditation website that allows the users to create relaxing sound by just touching the screen. I found the sounds very relaxing and the light particles animation pretty interesting.


Monday, March 07, 2016

The Binding of Isaac

Edmund McMillen is an artist and game designer who is mostly known for the creation of Super Meat Boy, a fast 2D platformer game that was released for Xbox 360 on October 20th, 2010. Long before production for Super Meat Boy had even started, Edmund McMillen had made multiple games with various small time game developers that were all released on Newgrounds.com for free.


Image result for newgrounds
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While Super Meat Boy wasn't made in Flash, all of Edmund's older projects were, and put on Newgrounds. Newgrounds is a very popular website that is based entirely around projects made in Flash. They range from animations to games, and before Youtube, was one of the few outlets creators had to showcase their work.

Edmund loved his games and creations, and even started a small side project that was originally all just for fun, The Binding of Isaac. Isaac was made entirely in Flash. Every enemy, character, item, and piece of code was made in Flash, and animated by hand. It all started a small project that eventually found it's way onto Steam, an online-only PC game store. From there, it grew in popularity rapidly, which was a huge surprise to Edmund.


Image result for binding of isaacImage result for binding of isaac wrath of the lamb

The Binding of Isaac was getting so much support, Edmund eventually released an expansion to the base game called "Wrath of the Lamb" which again, was made entirely in Flash. The game itself is a top down dungeon crawler, inspired by the original Legend of Zelda titles, that featured a lot of randomly generated content. Every single level in the game is different, as they have different maps, different layouts, enemy placements, items and bosses; and is the biggest reason why Isaac was so replayable. Below is a video showcasing gameplay from The Binding of Isaac, and I think watching it motion will really showcase the potential of Flash in full force.