Tuesday, May 01, 2007



Samorost is a great mix of movie, story, and game that is fantastically fun and entertaining. You get introduced to the storyline, then you get to navigate through levels as the story continues. The graphics and textures really help to make the game successful, everything has different textures and each scene is visually unique and interesting.


The only product being sold is the game itself, which has been cleverly marketed by allowing the first half of the levels to be free and online. This is smart because Samorost is a relatively small game, even a mediocre gamer can finish it in under an hour. You don't have to go purchase the game or read the back of a box to see if you'll like the game.


Nothing about the game is really "new" as far as media goes, but I think that a lot of unique things were done with Samorost which has boosted its success immensely. The graphics, puzzles, interesting story, creative solutions, and easy access has helped to create a product that appeals to a wide range of customers. The entire product can be created using Flash, creativity, and a lot of coffee and pizza. As the entire game is online and uses no language whatsoever, anyone anywhere can play. It's very beneficial to have a product that needs no resources and has no production costs. Certainly this isn't a game like Sim City, World of Warcraft, or Grand Theft Auto, but an individual could make this game. I think that as the entertainment industry grows individuals are having an even greater impact upon it; one designer or artist can create something.


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